Playerbases: The Lifeblood of Online Gaming

Whenever a game is shared between two or more people over the internet, it is usually hosted on a server. The server will collect information from all parties, send information back, and generally allow you all to play together with minimal delay. Usually, when a game is released with online play, the developers will dedicate official servers for players to use and play on. There’s often also the option to host your own, but for most popular games, especially on console, official servers are the way to go.

The largest games will often dedicate countless servers, all prepared for the heavy traffic that comes with popularity, but what happens when the playerbase dwindles? Servers aren’t free, and for game companies, running official servers is an investment they hope pays out in continued sales of their games and new players. When new players don’t come, though, it’s often best to reduce the load. If old players move onto a new game and even more servers go unused, those are closed as well. And if the trend continues, you’ll eventually end up with a dead game, where no matter how much you try, there simply won’t be any servers to connect to.

This has happened to many games in the past, and continues to happen to modern games, with countless posts online asking the ever so important question “are people still playing.” No one wants to buy an online game only to find out the entire population caps out at 200 players on the weekend. Which is why so many games try so hard to find a fountain of youth that will keep them relevant for time to come. Whether by mastering a niche and offering expansions (like World of Warcraft) or maintaining a competitive scene that keeps the game in everyone’s radar (Counter Strike: Global Offensive, League of Legends, DOTA 2), keeping people playing years after release is a goal for all creators who understand that playerbases are the lifeblood of online gaming.

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One thought on “Playerbases: The Lifeblood of Online Gaming

  1. I really appreciate this post because I never considered the role servers play in online games. In middle school, whenever I would play MMO games online, I never understood what the servers were or why there were multiple of them. As I got older, I assumed that the servers were to make it easier for friends to find each other and to help regulate traffic, but I never considered that having servers would cause the creators a lot of money. Considering the money that has to go into servers and the fear that players will move on to a new game, I have a far greater appreciation for game creators and the things they do to keep players interested.

    Like

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