Project Exposition Day

71ypMAszX8L._SL1500_Getting to play every group’s game and hearing them talk about their project was a really fun way to end the course. It was interesting to see how many different directions we all went in–for everything from interface to storyline to art design. One of the most memorable parts of class to me was when Professor Parham asked which groups designed their Makey Makey controller first and game second, and which groups designed their game first and controller second. That was surprising to me, because for our group it was almost automatic to focus on the game first and a controller after, so I had not even considered the alternative. That different approach to the design process opens up different opportunities and could be reflective of different priorities. For example, the tumbleweed game group new they wanted to incorporate that plastic toy into their Makey Makey and built the game around that but my group didn’t have such strong inclinations and initially focused more on ideas of how to make the game multiplayer. These are both valid approaches, and experiencing and witnessing them both made me more aware of some of the practices involved in game design and creation that I had not ever considered before.

2 thoughts on “Project Exposition Day

  1. I completely agree with you here! Our group similarly began with an idea for an interface–we wanted it to be non-intuitive and kind of difficult to use, so we bought a stress ball and built some buttons and asked people to manipulate it with just one hand. We then worked to build a game around a difficult-to-use controller, and decided to tell a story about an alien who landed on a planet with foreign, uncontrollable physics. Like you said, the way we approached the game seemed natural to use and we didn’t think about alternative ways to build our game and interface, but seeing the ways in which different groups approached their projects was really cool. My favorite one was the one with the large poster boards–you had to use your entire body while gaming. Such an embodied gaming experience was so interesting to me! I loved seeing everyone’s creations, too. Thanks for sharing your thoughts!


  2. Game jams are amazing. In high school, we would have 2-3 large game jams a year, with each group of people creating an arcade game and setting up in the gym. This was always a fantastic day of the year, with every group having fun and making memories and experiences while at the same time learning new things about both each other and gaming. Though the one we had in this class wasn’t as impactful, it still gave many people a taste of what these kind of things can be like.


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