Project Exposition Day

Getting to play every group’s game and hearing them talk about their project was a really fun way to end the course. It was interesting to see how many different directions we all went in–for everything from interface to storyline to art design. One of the most memorable parts of class to me was when…

Is Reddit a game?

This question was raised in class, and immediately followed by a discussion about the terms of interactivity for a game. They were defined as Making narrative choices (changes game) Engaging gameplay challenges (changes you) Experiencing world (movement through game) If we apply those standards for interaction to Reddit, it should pass–users contribute content that changes…

Aveline’s Outfits

We spent some of Monday’s time in class talking about gender in Assassin’s Creed: Liberation (and also in gaming more generally). This was something I was thinking about as well as I played the game. Which outfit you decide to have Aveline wear changes her abilities and possible actions, based on the way that outfit…

“Highway of Tears” Virtual Reality: Hardware and Interface

On Wednesday I attended event in Frost with Danika Medak-Saltzman (so this counts as two posts?), where there were digital projects about indigenous futures, including a virtual reality experience about the “Highway of Tears,” a rural highway in British Columbia where large numbers of Indigenous girls and women have disappeared or been found killed over…

CYOA

I chose Space and Beyond for my CYOA novel. The book’s narrator speaks directly to “you.” You are a space-native child who begins the book by choosing which planet to attain citizenship in, and then you continue to navigate, in various ways, your journeys to and about these outer-space planets. The branches are of different…

Phillips and Stauffer’s Structures

One conceptual structure Phillips introduces is “digital death worlds.” She first brings in the concept of death worlds through a reference to Mbembe, and goes on to describe the digital versions as places that allow and even encourage gamers to play with dying and killing. She says that digital death worlds enact mechropolitics, which means…

Defining Play

Re: Describe your previous understanding of “play,” one game from this semester, and how that game effected your understanding of play. Before this semester, my definition of play as it pertained to videogames would have been centered on interacting with a game in a way that is fun. Also, playing would have at least required…