The Stencyl Struggle

Stencyl was the struggle! Simply programming your character to walk was actually quite difficult for me. Sure it was a simple thing to do, but I remember asking myself: how do I do it? At first, I thought I only needed to add action animations to make my character  move, but I was wrong. I…

“Highway Of Tears” and Gaming. Can VR Headsets be a better means to discuss “Serious Topics?”

Wednesday April 11th, 2018, I attended an event called: “Coming To You From the Indigenous Future: A Showcase of Indigenous Women’s Digital media.” At the event I was introduced to the virtual reality (VR) headset. I found that it served as great mechanism to tell the story of Ramona Wilson (click here for documentary), a young native girl…

Is There A Problem with Superimposed Icons?

I understood interface as the hardware the player interacts with that grants them accessibility into the game world. However, after reading GameWorld Interfaces by Krisitine Jørgensen my definition of interface has become more complicated. Jørgensen describes the gameworld as an interface in which the player interacts with cues and symbols in the gameworld to play the game.…

Thunder Bird Strike and Player Choice

Elizabeth LaPensée, professor and game designer, created the game known as Thunderbird Strike. In an interview with author Jacob Dubé she explains what her game is about. She says that as “a big greenish-blue thunderbird a player can use its thunder to destroy vehicles and construction sites…or they can use the [thunder] to restore the…