“That’s okay,” yes, but…

Reading “Future Historians Probably Won’t Understand Our Internet” put me through a whirlwind of emotions, which changed (almost) as quickly as the temperature on a spring day in Amherst. At first, I was sad and disappointed– we won’t be able to preserve our experiences for future generations? People who live a thousand years from now…

Temporal Identities?

Reading “You Had to Be There” gave me intense flashbacks to my thesis. My thesis was about the contemporary revival of Confucianism in China. Comparing the Confucian revival to other religious and nationalist revivals around the world — including the boom of spirituality in the West since the 1980s– I conclude that they all stem…

The most inclusive games

Last class, Professor asked a question that stuck with me: what are the most inclusive games? That led to a few spin-off questions in my brain: what determines how inclusive a game is? Is what I experience to be inclusive necessarily so for everyone, since I perceive that it should be? I immediately thought about…

“On Not Becoming Gamers”

While reading Adrienne Shaw’s article, “On Not Becoming Gamers,” I found myself agreeing with her point that the construction of the “gamer” identity limits the range of narratives and diversity of texts available in the gaming industry. This is because the gamer identity is constructed in a very narrow manner– traditionally, “gamers” have been white,…

Racism and Pokémon Go

Is Pokémon Go racist? That depends. There are two definitions of racism: one societal, the other individual. Societally speaking, racism is the oppression of one race by a dominant race(s). Individually speaking, racism is discrimination based on race. Pokémon Go is racist in the first sense– none of the developers (presumably) meant to make their…

Morality and Shame in Video Games

So far in this class, we have played a variety of games dealing with moral choices as well as discussed them in class. As I see it, it’s possible to divide games with a moral aspect into three categories: (1) social issue games, which deal explicitly with issues with a moral dimension, and make this…

Post-Play Narrative Modding and Agency

Reading “Self-Saving Princess: Feminism and Post-Play Narrative Modding” was a revelatory, empowering experience. Thinking about Big Problems is more often than not a paralyzing experience. Big Oil, Donald Trump, the possibility of nuclear warfare, widespread misogyny, poverty, neoliberal capitalism, climate change– when we think about these Big Problems, a feeling of doom, like a peach…