Third Party Interfaces

As in most forms of competition, the equipment you have access to in video games says something about you.  Your equipment can say something about your skill, commitment to the game, or your social status. As I grew up, the last of these was especially prominent. Family visits and gaming with cousins always had one…

Porting Across Platforms

A few of the most common staples in modern gaming are the port, re-release, and remaster. Normally, these types of games are released years after the original and marketed as an opportunity to experience (or re-experience) some of gaming’s most standout moments on modern platforms (i.e. Tomb Raider on iOS/Android). They may be a direct…

Early Access Success: Jalopy

Today, my news feed updated me with something I hadn’t really expected. Jalopy, an indie game I have been following for years now, was finally going to come out of “Steam Early Access” and release its 1.0 build. For those unfamiliar the concept, Early Access is a category of games available on Steam that are…

Limited Freedom in The Stanley Parable

As, perhaps, the first obvious choice presented in The Stanley Parable, the choice to enter the left or right door presents an opportunity for the player to adhere to what has been dictated as the game’s story, or rebel against the narrator and assert their own volition. While this offers the opportunity for a player…