Fears of Being Represented

In this class I have been challenged to analyze the way games like Undertale and Stanley Parable give players “choices” that may not actually be choices and the way games like Assassin’s’ Creed are able to represent minorities and how that representation can be either good or bad. I think the question of representation is…

Unchallenging Games

For the Stencyl project, my group mates and I decided to make a game based on accessibility. The game has the player play as a bee traversing through different environments until it finally reaches its hive at the end. The game contains no enemies and it is impossible to die. The only thing the player…

CYOAs vs Choice in Video Games

As an assignment for this class, I read Mystery of The Maya, a Choose Your Own Adventure novel about a young man who travels to Mexico to find his missing friend and encounters many supernatural things along the way. Because it is a Choose Your Own Adventure novel, there are multiple places throughout the book…

Problems With Immersion

In David Leonard’s article “Live In Your World, Play In Ours”, he talks about the problem of racial deployment in video games, and how games must be careful not to push racial stereotypes or enforce racism in their attempt to be more diverse. He starts with Grand Theft Auto and the reinforcement of racism that…

Controllers and Feelings

The Old Man’s Club is a video game adaptation of the book The Old Man and the Sea. Usually, I do not like adaptations of books that do not follow the storyline exactly, but I actually enjoyed the way this game was made. First off, the sound reminds you of the docks, with the sounds…

The Sound of Invaders

The music in Space Invaders gives an other-worldly vibe as the player plays the game. The sound effects evoke the feeling of fighting a presence that is foreign but not too different from your own, as the shooting sounds made by the player and by the invaders are different but similar. As the invaders get…

“Play” Before and After Undertale

Before the beginning of the semester, playing a game to me was inserting yourself into the shoes of the protagonist and making sure they (they also being you) reached their goal. Though I understood that some people played for fun, I thought the purpose of play in relation to games was always to put yourself…

Emotional Impact in Undertale

Two criteria I believe to be important when discussing Undertale are the depth of complex characters and the games emotional impact on the player. When speaking about the complexity of characters, I will focus on how well the characters come off as people you should care for instead of useless NPCs . When speaking about…

The Importance of Bittersweetness

Like most film adaptations, Edge of Tomorrow does not stay true to All You Need Is Kill, the light novel that it is based off of. In my opinion, the changes made to the protagonist and his relationship with those surrounding him makes it hard to empathize with the movie version of the characters compared…

Creating Feeling in Simple Games

Pippin Barr’s Breaksout takes the retro game known by most people and creates something unique and entertaining. In the original, the player controls a paddle and moves left and right in order to catch a falling ball and cause it to bounce. The objective of the game is to destroy all of the bricks near…