The Sound of Invaders

The music in Space Invaders gives an other-worldly vibe as the player plays the game. The sound effects evoke the feeling of fighting a presence that is foreign but not too different from your own, as the shooting sounds made by the player and by the invaders are different but similar. As the invaders get…

“Play” Before and After Undertale

Before the beginning of the semester, playing a game to me was inserting yourself into the shoes of the protagonist and making sure they (they also being you) reached their goal. Though I understood that some people played for fun, I thought the purpose of play in relation to games was always to put yourself…

Emotional Impact in Undertale

Two criteria I believe to be important when discussing Undertale are the depth of complex characters and the games emotional impact on the player. When speaking about the complexity of characters, I will focus on how well the characters come off as people you should care for instead of useless NPCs . When speaking about…

Evaluation Criteria for Different Games

Re: Discuss two criteria, apply them to a game, and show how they don’t apply in the same way to a different game Immersion is one important topic to address when discussing the Stanley Parable. By immersion, I mean the player feeling as if they are surrounded by the game’s world. This often is helped…

Body Games

Games have space. This is one of the core components of game design, and something that every designer must consider. What is the space of your game? What are the rules? What are the challenges? How do they interact to form a system that is compelling? Space is one of the more ambiguous categories, as…

The Importance of Bittersweetness

Like most film adaptations, Edge of Tomorrow does not stay true to All You Need Is Kill, the light novel that it is based off of. In my opinion, the changes made to the protagonist and his relationship with those surrounding him makes it hard to empathize with the movie version of the characters compared…