Emotional Impact in Undertale

Two criteria I believe to be important when discussing Undertale are the depth of complex characters and the games emotional impact on the player. When speaking about the complexity of characters, I will focus on how well the characters come off as people you should care for instead of useless NPCs . When speaking about…

Evaluation Criteria for Different Games

Re: Discuss two criteria, apply them to a game, and show how they don’t apply in the same way to a different game Immersion is one important topic to address when discussing the Stanley Parable. By immersion, I mean the player feeling as if they are surrounded by the game’s world. This often is helped…

Body Games

Games have space. This is one of the core components of game design, and something that every designer must consider. What is the space of your game? What are the rules? What are the challenges? How do they interact to form a system that is compelling? Space is one of the more ambiguous categories, as…

The Importance of Bittersweetness

Like most film adaptations, Edge of Tomorrow does not stay true to All You Need Is Kill, the light novel that it is based off of. In my opinion, the changes made to the protagonist and his relationship with those surrounding him makes it hard to empathize with the movie version of the characters compared…

Creating Feeling in Simple Games

Pippin Barr’s Breaksout takes the retro game known by most people and creates something unique and entertaining. In the original, the player controls a paddle and moves left and right in order to catch a falling ball and cause it to bounce. The objective of the game is to destroy all of the bricks near…

Papers, Please’s Use of Empathy

Jonathan Belman, in his article Designing Games to Foster Empathy, states that games are suited to fostering empathy because “they allow players to inhabit the roles and perspectives of other people or groups”. While playing Papers, Please, I got a first hand look at what Belman meant by this statement. Throughout the game, I was…

Videogames as a social medium

During last week’s class, there was a session in which Professor Parham played the text-based online game Cat Simulator 3000 as the class watched. It was interesting to observe the dynamic between Parham and us during her gameplay. I noticed a high level of engagement between us and Parham. Although we were not playing the game, we…