Temporal Identities?

Reading “You Had to Be There” gave me intense flashbacks to my thesis. My thesis was about the contemporary revival of Confucianism in China. Comparing the Confucian revival to other religious and nationalist revivals around the world — including the boom of spirituality in the West since the 1980s– I conclude that they all stem…

Can Video Games Predict Intelligence?

As we have learned over the course of this class, violent video games can lead to improvements in both cognition and reflex abilities. In November of 2017, ScienceDaily released an article stating that multiplayer online battle arena (MOBAs) games can be a significant predictor of intelligence, essentially acting as an IQ test. The researchers tested…

“Highway Of Tears” and Gaming. Can VR Headsets be a better means to discuss “Serious Topics?”

Wednesday April 11th, 2018, I attended an event called: “Coming To You From the Indigenous Future: A Showcase of Indigenous Women’s Digital media.” At the event I was introduced to the virtual reality (VR) headset. I found that it served as great mechanism to tell the story of Ramona Wilson (click here for documentary), a young native girl…

“On Not Becoming Gamers”

While reading Adrienne Shaw’s article, “On Not Becoming Gamers,” I found myself agreeing with her point that the construction of the “gamer” identity limits the range of narratives and diversity of texts available in the gaming industry. This is because the gamer identity is constructed in a very narrow manner– traditionally, “gamers” have been white,…