Videogames as a social medium

During last week’s class, there was a session in which Professor Parham played the text-based online game Cat Simulator 3000 as the class watched. It was interesting to observe the dynamic between Parham and us during her gameplay. I noticed a high level of engagement between us and Parham. Although we were not playing the game, we…

Who Get’s to Escape?

As a few of our readings explained, the notion that videogames should be fun (and form of escape) is why some gamers are so resistant to games being critiqued for being racist or sexist, or why they’re so resistant to games addressing social issues. When I read last week’s readings, and when folks in class…

Post-Play Narrative Modding and Agency

Reading “Self-Saving Princess: Feminism and Post-Play Narrative Modding” was a revelatory, empowering experience. Thinking about Big Problems is more often than not a paralyzing experience. Big Oil, Donald Trump, the possibility of nuclear warfare, widespread misogyny, poverty, neoliberal capitalism, climate change– when we think about these Big Problems, a feeling of doom, like a peach…

Quest to Learn

My middle and high school experience, by all accounts, was unusual. In New York City,  students apply for middle school in 5th grade, much the way that senior students in high school apply for college, and with similar amounts of stress. For me, this process was, by and large, uninteresting. I applied to the middle…

Welcome!

The site will be fine-tuned over the next few days but, for now, just logon and get to posting! It’s okay to play around with the interface. Most page elements are clickable; you cannot break anything; and you can always return to the front page by clicking the site title at the top of the…