CYOA Novel as a game?

I chose the novel Journey Under The Sea, which is about a sea adventurer attempting to find the lost city of Atlantis, and the trials, tribulations, and struggles encountered thus. I chose the book simply because I will always choose anything that has something to do with the ocean, given a choice. It is the most…

“On Not Becoming Gamers”

While reading Adrienne Shaw’s article, “On Not Becoming Gamers,” I found myself agreeing with her point that the construction of the “gamer” identity limits the range of narratives and diversity of texts available in the gaming industry. This is because the gamer identity is constructed in a very narrow manner– traditionally, “gamers” have been white,…

TED Talk on the Brain During Violent Video Games

Most of the research I have seen on how violent games are influencing children has only shown negative effects. However, Daphne Bavelier described during a TED talk (in 2012) that these action packed shooter games may actually have positive effects on the brain, when played in small doses. She first proves the commonly accepted statement –…

Third Party Interfaces

As in most forms of competition, the equipment you have access to in video games says something about you.  Your equipment can say something about your skill, commitment to the game, or your social status. As I grew up, the last of these was especially prominent. Family visits and gaming with cousins always had one…

Porting Across Platforms

A few of the most common staples in modern gaming are the port, re-release, and remaster. Normally, these types of games are released years after the original and marketed as an opportunity to experience (or re-experience) some of gaming’s most standout moments on modern platforms (i.e. Tomb Raider on iOS/Android). They may be a direct…

Games as Gifts

My entire adolescence, I have grown up around game design. My school focused on it, and my friends were interested in it as well. From the 6th grade forward, I would make games as par for course with papers, presentations, and et cetera. As time went on, I stopped making games pure playing pleasure, and…

Is There A Problem with Superimposed Icons?

I understood interface as the hardware the player interacts with that grants them accessibility into the game world. However, after reading GameWorld Interfaces by Krisitine Jørgensen my definition of interface has become more complicated. Jørgensen describes the gameworld as an interface in which the player interacts with cues and symbols in the gameworld to play the game.…