Evaluation Criteria for Different Games

Re: Discuss two criteria, apply them to a game, and show how they don’t apply in the same way to a different game Immersion is one important topic to address when discussing the Stanley Parable. By immersion, I mean the player feeling as if they are surrounded by the game’s world. This often is helped…

Edge of Tomorrow and Gaming

I really enjoyed watching the movie “Edge of Tomorrow” but was confused what this movie had to do with videogames. However, the more I thought about the movie, I came to think about how this movie mirrors us playing games. Major William Cage continues experiencing the same events over and over again after he dies,…

Morality and Shame in Video Games

So far in this class, we have played a variety of games dealing with moral choices as well as discussed them in class. As I see it, it’s possible to divide games with a moral aspect into three categories: (1) social issue games, which deal explicitly with issues with a moral dimension, and make this…

Body Games

Games have space. This is one of the core components of game design, and something that every designer must consider. What is the space of your game? What are the rules? What are the challenges? How do they interact to form a system that is compelling? Space is one of the more ambiguous categories, as…

The Importance of Bittersweetness

Like most film adaptations, Edge of Tomorrow does not stay true to All You Need Is Kill, the light novel that it is based off of. In my opinion, the changes made to the protagonist and his relationship with those surrounding him makes it hard to empathize with the movie version of the characters compared…

Immersion and Decision Fatigue in Videogames

The interplay between decision making and immersion is an aspect of video games I have recently been contemplating. In games such as Crash Bandicoot, the choices a player makes are limited due to linear storylines and simple game mechanics. Other games such as Assassin’s Creed: Origins create vast open worlds that provide players with a…

Video Games, Facebook Novels, Films

I’ve been thinking a lot about the comparison between films and video games–why is that we allow such diversity in movies but only have one way of thinking about the “successful” video games? Reading burlison11’s post, Taking Fun Seriously, reminded me of some of the themes we covered in my Digital Africas course. In it, we…