Playing Video Games in Public

Although what I’m about to say is subjective and dependent on the group of people a person is around, I think it’s reasonable to state that playing games in public is a strange and complicated experience. To clarify what I mean by “public”, I want to say that I don’t mean playing games via streaming…

Reactions to “Failure” in Video Games

After it was brought up in class today, I’ve found myself thinking more about my reactions to failure in video games. When I’m playing a game and I lose, die, “desynchronize” if it’s Assassin’s Creed etc… I usually am not that frustrated. I’ve played enough games and enough hard games at that, that I know…

Differing Perspectives: Rebellion as Game Mechanic

My playtime with Assassin’s Creed Freedom Cry was filled both with enjoyment and inquisitiveness as I attempted to personally balance symbolic rebellion and gamified “winning”. First, I’ll say that I appreciated the artistic risks the game developers took to not only tell a story about rebellion and liberation, but to also give players the active…

Twine: Creation VS Play

by: Nicole Kulick Through this class, I have started to learn about some of the inner-workings of games, and how they are developed. I am far from tech-savvy, and I in fact struggle with concepts such as coding. With that being said, I do feel I have learned a few things. As I have been…

Affirmations: for Gamers <3

“I suck at this game”. I don’t know how many times I have told myself this in the ~12 years I have been playing video games; and no matter how much or how little I mumble these words under my breathe, my performance at whatever game I happen to be playing never gets any better.…