Thunder Bird Strike and Player Choice

Elizabeth LaPensée, professor and game designer, created the game known as Thunderbird Strike. In an interview with author Jacob Dubé she explains what her game is about. She says that as “a big greenish-blue thunderbird a player can use its thunder to destroy vehicles and construction sites…or they can use the [thunder] to restore the…

Morality and Shame in Video Games

So far in this class, we have played a variety of games dealing with moral choices as well as discussed them in class. As I see it, it’s possible to divide games with a moral aspect into three categories: (1) social issue games, which deal explicitly with issues with a moral dimension, and make this…

Effects of Endings

  Considering the endings of Queers In Love At The End of The World and The Stanley Parable in conversation with each other reveals different ways of determining what to value in games. There are multiple endings in the Stanley Parable, and the end that Stanley meets is determined by player choices. Once an ending…

Limited Freedom in The Stanley Parable

As, perhaps, the first obvious choice presented in The Stanley Parable, the choice to enter the left or right door presents an opportunity for the player to adhere to what has been dictated as the game’s story, or rebel against the narrator and assert their own volition. While this offers the opportunity for a player…