Morality and Shame in Video Games

So far in this class, we have played a variety of games dealing with moral choices as well as discussed them in class. As I see it, it’s possible to divide games with a moral aspect into three categories: (1) social issue games, which deal explicitly with issues with a moral dimension, and make this…

Body Games

Games have space. This is one of the core components of game design, and something that every designer must consider. What is the space of your game? What are the rules? What are the challenges? How do they interact to form a system that is compelling? Space is one of the more ambiguous categories, as…

Immersion and Decision Fatigue in Videogames

The interplay between decision making and immersion is an aspect of video games I have recently been contemplating. In games such as Crash Bandicoot, the choices a player makes are limited due to linear storylines and simple game mechanics. Other games such as Assassin’s Creed: Origins create vast open worlds that provide players with a…

Effects of Endings

  Considering the endings of Queers In Love At The End of The World and The Stanley Parable in conversation with each other reveals different ways of determining what to value in games. There are multiple endings in the Stanley Parable, and the end that Stanley meets is determined by player choices. Once an ending…