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Tag Archives: Grayscale

Did You Get The Message?: How Game Developers Discuss Topics in Gaming

  How implicit or explicit should a game developers message be so that it may be impactful and understood by the player? Often this question arose in my mind after playing Grayscale and Redshift and Portalmetal (Redshift). If developers seek to convey a message the player should be able to walk away from the game…

February 20, 2018 in Theory & Criticism, Uncategorized.

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