Project Exposition Day

Getting to play every group’s game and hearing them talk about their project was a really fun way to end the course. It was interesting to see how many different directions we all went in–for everything from interface to storyline to art design. One of the most memorable parts of class to me was when…

Changing the Experience of a Game

I really enjoyed the interface project and had a lot of fun playing the games. However, while walking around and trying out other people’s games, I realized how hard some of the games were. The games itself, while using the controls on the computer, would have been relatively easy and in many cases beatable. But,…

Harder by Choice

While most people use their interfaces to facilitate interactions with the game, there exist a few who purposefully do the opposite. In much the same way people choose to turn their difficulty up to the hardest setting, there are some who take it a step further by making the very controls themselves harder to use.…

Third Party Interfaces

As in most forms of competition, the equipment you have access to in video games says something about you.  Your equipment can say something about your skill, commitment to the game, or your social status. As I grew up, the last of these was especially prominent. Family visits and gaming with cousins always had one…

Is There A Problem with Superimposed Icons?

I understood interface as the hardware the player interacts with that grants them accessibility into the game world. However, after reading GameWorld Interfaces by Krisitine Jørgensen my definition of interface has become more complicated. Jørgensen describes the gameworld as an interface in which the player interacts with cues and symbols in the gameworld to play the game.…