Structures in “Shooting to Kill” and “Disrupting All the Familiar Geometry”
In “Shooting to Kill,” Phillips engages the concept of “mechropolitics” to describe the politics of death in video games and the digital world and the ways in which these politics come to influence the perceptions of death in the real world. To start her theory of mechropolitics, Phillips’ invokes the the postcolonial theory of necropolitics,…