Realism in Assassin’s Creed: Freedom Cry

As you know, we have been playing Assassin’s Creed: Freedom Cry in class, and I wanted to take this opportunity to reflect upon our discussion on Thursday, where we discussed realism and immersion. However, for this blog’s purpose, I’ll just discuss realism and how it applies to this particular Assassin’s Creed. The game’s plot centers…

Aveline’s Many Faces

Assassin’s Creed Liberation introduces us to a unique mechanic: the ability to change outfits. This mechanic brings a whole new layer to the stealth mechanics of the previous games. I always found it unrealistic how in Assassins’ creed games you can be dressed fully like an assassin holding many weapons without guards noticing (unless you…

Differing Perspectives: Rebellion as Game Mechanic

My playtime with Assassin’s Creed Freedom Cry was filled both with enjoyment and inquisitiveness as I attempted to personally balance symbolic rebellion and gamified “winning”. First, I’ll say that I appreciated the artistic risks the game developers took to not only tell a story about rebellion and liberation, but to also give players the active…

The Rising Legitimacy of Video Game Music

I’ve been a fan of video game music for a while. In fact, a good chunk of the music I listen to is from video games, and admitting that seems to get a little less embarrassing every year. The music in games has come a long way over the years. From the crude sound effects…